this group is an elite killing group. they are shrouded in mystery and no one but and Assassin knows where to find there guild houses.
To join the Assassins one must meet the following requirements:
Alignment: any Evil Skills: Disguise 4 ranks, Hide and Move Silently 8 Ranks Special: must kill a person for no other reason than to join the Assassins. option on killing: if you kill someone in a hit list for the Assassins a high official or someone very hard to get to then you may get a reward upon taking this prestige class
hit list kill: Assassin’s Blade high official kill or a kill that requires you to use any two hide, move silently, disguise, or sight of hand skills in any combination: Assassin’s Blade and Assassin’s Armor
an Assassin that meets these requirements gains these abilities through his/her carer.
Level Base Atk Fort save Ref Save Will Save Special
1st +0 +0 +2 +0 Sneak Atk +1d6, Death Atk, poison use, spells, EWP
2nd +1 +0 +3 +0 Poison save +1, unncany dodge
3rd +2 +1 +3 +1 Sneak Atk +2d6, Assassin Bonus Feat1
4th +3 +1 +4 +1 Poison save +2
5th +3 +1 +4 +1 Sneak Atk +3d6, Improved uncanny Dodge, Assassin’s Bonus Feat1
6th +4 +2 +5 +2 Poisin save +3
7th +5 +2 +5 +2 Sneak Atk +4d6, Assassin’s Bonus Feat1
8th +6 +2 +6 +2 Poison save +4, Hide in plain sight
9th +6 +3 +6 +3 Sneak Atk +5d6, Assassin’s Bonus Feat1
10th +7 +3 +7 +3 Poison save +5
1: this is only available if the Assassin Takes missions from the guild and completes them alone at some point between the last level that he received a bonus Feat and the next one.
the spells and Skills for all Assassins are the same (DM’s guide pg. 180) Assassins that do not meet the prerequisites follow that same table